![]() ![]() You know how I said I put 50 hours into this game? 20 of them passed before I had even encountered the first rogue Buchanan child. ![]() But, understanding the scope of the game, and how decisions ripple as you gain access to a sprawl of new locations, is key to appreciating just how good it is. I saw all of that in the first four hours, as I fought the Dorseys, the fanatical hillbilly faction that attacks the Desert Rangers in the game’s opening. And the writing draws on well-worn post-apocalyptic tropes- expect to meet plenty of cannibals and members of more than one blood-crazed cult. The grid-based combat is a welcome but familiar mixture of new XCOM’s tactics and the “everything-is-on-fire” ethos of Larian’s games. As per usual in choice-driven RPGs, there are factions to ally with or kill. Wasteland 3 isn’t as innovative as Disco Elysium. After four hours with that preview build, I found it fun enough, but pretty formulaic.Īnd, my initial take wasn’t wrong, per se. In a world where Disco Elysium and Divinity: Original Sin 2 have pushed the boundaries of what a CRPG can be, it didn’t seem that Wasteland 3 was bringing anything new to the table. I played through this setup back in March, when I previewed Wasteland 3, and wasn’t especially impressed.
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